Daily Coding Challenge

Processing Community Day Tokyo – Daily Coding Challenge

Sketching with Code

This workshop was developed as a follow on from Processing Community Day back in February. We’ll be running a similar event sometime over summer next year!

Generative Mustard Seed Garden

After finding a copy of the Mustard Seed Garden Manual of Painting in a charity shop, I’ve started playing around with using as inspiration for making some generative art. I’ll be putting the (mostly uncommented and messy) code up on github as I go.

Project Idea Bot

Developed at Schmiede’19 with Jordi and Martin, the Project Idea Bot generates new suggestions for digital art projects.

Austria – Sketchbook

While in Austria at Ars Electronica and now Schmiede, I’ve been keeping a sketchbook of ‘coffee-break sketch notes’. By dividing up the page into comic book style panels I’ve found that it’s then easier to sketch just a few very small details rather than trying to draw a whole scene. As well as keeping my…

Art, Code and a Bowl of Fruit

As a follow on from Processing Community day Bristol, I ran the event Art, Code and a Bowl of Fruit with Alice Haynes. Over the course of two hours participants were introduced to Processing, developed their own drawing tool and then used it for life drawing. Dave Webb has a great write up of days activities…

Autonomous Teller Machine

‘Autonomous Teller Machine’ (ATM), is a collaboration between myself and artist Lara Luna Bartley, marking ten years since the global financial crisis and bailouts which followed by inviting audiences to reflect on this historic event.

Commons Sense

A collaboration with Becca Rose to design and build the Commons Sense exhibition at Knowle West Media Centre.

Hong Kong Island Generator

A Processing sketch for the generation of Hong Kong islands. Coded on the flight back from ISEA 2016.

Bliptronic3000

Bliptronic3000 was an interactive installation in the Big Blip Digital Arts Festival in 2005. It involves a digital lifeforms that swarmed around their physical robot counterparts generating an ambient electronic soundscape.

Roborigami

Roborigami, a collaboration with Adam Spiers and Coco Sato.

Lego-Press

Experiments with ‘Lego-Press’ printing, using a baseboard with flat topped blocks to print onto paper.

Screenprinting

Exploration of using line weight to bring out shapes in a repeating pattern.

Triangle Walk

Generative artwork made in Processing. of a triangle unfolding and ‘walking’ around the canvas.

PETECUBE

The PETECUBE project was my final year MA project at the University of Brighton in digital media art / design by independent project.